Stellar Blade director and producer Kim Hyung Tae has expressed enthusiastic support for game mods and reportedly plans to explore them personally.
Multiple sources indicate Kim was questioned about modding during a recent press conference in Yeouido, South Korea. "I wholeheartedly embrace player-created mods," he responded. "In fact, I'm eager to experiment with some of the more creative mods myself."
"I anticipate seeing creative mods from our player community and healthy competition to develop the most appealing content. I also hope more gamers will participate in mod development."
This support comes at an opportune time, as the full PC version hasn't even launched yet, yet dozens of mods already populate Nexus Mods for the demo version - ranging from visual enhancements like new skins and reshades to VR implementations and cosmetic adjustments. Several other modifications remain discreetly categorized for mature audiences.
IGN's Stellar Blade review awarded the game a 7/10, praising its core action mechanics while noting: "Though Stellar Blade excels in essential action elements, forgettable characters, an uninspired narrative, and some RPG system frustrations prevent it from reaching genre heights."
The PC edition arrives on Steam June 11 with extensive platform-specific upgrades including AI-enhanced visuals via Nvidia DLSS 4 and AMD FSR 3, uncapped framerates, additional voiceover options (Japanese and Chinese), ultrawide display compatibility, enhanced environment textures, and DualSense controller haptics. Originally restricted in over 100 territories, preorders now extend to more than 250 regions. While no multiplayer mods exist currently, data miners have uncovered potential multiplayer components within the game files.