Home News Clair Obscur: Expedition 33 Sparks Turn-Based RPG Debate

Clair Obscur: Expedition 33 Sparks Turn-Based RPG Debate

Author : Mila Nov 11,2025

The debate around turn-based RPGs continues to dominate gaming forums, with Clair Obscur: Expedition 33 reigniting conversations about the genre's direction. This classic gameplay style has long competed with action-oriented mechanics, and Sandfall Interactive’s latest release has players revisiting the merits of tactical combat.

Since its launch last week, Clair Obscur: Expedition 33 has earned widespread acclaim from IGN and critics alike. Unapologetically nostalgic, it features turn orders, customizable Pictos, labyrinthine dungeons, and an expansive overworld—hallmarks of beloved JRPGs.

In an RPGsite interview, producer François Meurisse cited Final Fantasy VIII, IX, and X as core inspirations, alongside Sekiro: Shadows Die Twice. The game blends turn-based strategy with reactive combat, incorporating QTEs for attacks and parrying mechanics for defense—an innovative hybrid system sparking fresh debates.

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The result? A seamless fusion where planning turns feels traditionally tactical, while execution delivers action-game intensity. This duality has predictably fueled discourse, particularly among Final Fantasy fans questioning the series’ shift toward real-time combat.

Critics highlight Clair Obscur’s success as counterpoint to Square Enix’s direction, recalling producer Naoki Yoshida’s justification for Final Fantasy XVI’s action focus. During Famitsu interviews (via VGC), Yoshida acknowledged turn-based mechanics’ enduring appeal while noting dwindling engagement from younger players—a rationale reflected in recent franchise entries.

Yet Square Enix hasn’t abandoned the format entirely. From Octopath Traveler 2 to the upcoming Bravely Default remaster, the publisher continues supporting turn-based experiences. Clair Obscur’s triumph simply proves the model’s viability when executed with conviction—evident in its million-unit launch-week sales.

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Comparisons to "what Final Fantasy could be" miss the mark. While Clair Obscur draws from Square’s golden era, its innovative combat, striking art direction, and original soundtrack transcend homage. Similarly, Larian Studios’ Swen Vincke recently emphasized that quality—not trends—determines success, as Baldur’s Gate 3’s acclaim demonstrates.

The industry’s cyclical debates often overlook nuance. Sales targets inevitably influence AAA development, yet breakout hits like Metaphor: ReFantazio prove turn-based systems still captivate. Clair Obscur’s achievement lies not in challenging franchises, but in demonstrating how authenticity and inventive execution can resonate powerfully.

Best Mainline Final Fantasy Games

Best Mainline Final Fantasy Games

     

Ultimately, Clair Obscur’s legacy may be reaffirming mid-budget RPGs' place alongside blockbusters. Like Visions of Mana or Ruined King, it proves scoped projects can thrive—whether this momentum elevates it to Baldur’s Gate 3’s stratosphere remains unseen. For now, the game stands as testament to creative vision triumphing over industry dogmas.

As for Final Fantasy? The series’ challenges—development costs, shifting demographics—reflect broader industry pressures rather than combat preferences alone. Clair Obscur’s lesson isn’t about mechanics, but passion: build distinctive worlds with conviction, and audiences will follow.

Do you prefer JRPGs with real-time action or turn-based combat?

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The industry’s real takeaway? Vision matters more than formulas. As Vincke noted regarding Baldur’s Gate 3’s success: make games your team believes in, and quality will speak for itself. Clair Obscur exemplifies this truth—not by reinventing traditions, but by refining them with undeniable passion.