
Sony's Marvel's Spider-Man 2 makes its PC debut today, January 30, bringing enhanced features and performance options. While the port has been in development for months, its PC optimization details remained unclear until now.
In a recent PlayStation Blog post, Nixxes Software outlined the PC version's upgraded capabilities, designed to "optimize performance and visual quality across varied hardware configurations."
The PC release introduces improved technical features including DLSS 3.5 Ray Reconstruction for enhanced lighting effects while removing the mandatory PSN login previously required.
"Marvel's Spider-Man 2 on PC with ray reconstruction delivers more precise ray-traced reflections, sharper shadows, and improved interior lighting effects with reduced visual artifacts," explained Nixxes graphics programmer Menno Bil.
The port supports multiple upscaling technologies including DLSS 3, FSR 3.1, and Intel XeSS, though DLSS 4's multi-frame generation requires manual configuration through Nvidia's software. Ultra-wide monitor users can enjoy gameplay at extreme aspect ratios up to 48:9, with cinematics supporting 32:9 displays.
Scalable System Requirements
Sony provides both ray-traced and standard configuration options. Players can achieve 720p/30FPS gameplay using budget hardware like an Nvidia GTX 1650 and Core i3-8100 with 16GB RAM. High-end systems featuring an RTX 4090 and Ryzen 7800X3D can target 4K/60FPS with maximum ray tracing enabled.
Steam Deck Compatibility Uncertain
While previous Spider-Man titles benefited from PS4-optimized code, the PS5-exclusive Spider-Man 2 may prove more demanding for portable PCs. The game's memory requirements and GPU demands cast doubt on smooth Steam Deck performance.
PC gaming communities have applauded the detailed system requirements. "This might be the most comprehensive hardware requirements list I've encountered," noted one Reddit user. "If actual performance matches these specs, it'll set a new standard for PC ports," added another forum participant.