Take-Two Interactive CEO Strauss Zelnick recently shed light on the company's strategy for releasing games across various platforms, with a significant focus on the highly anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 could result in a revenue loss of approximately 40%, which is typically what the PC release brings in. Despite this, Take-Two remains committed to a staggered release schedule rather than launching the game simultaneously on all platforms.
This approach mirrors the release pattern seen in previous entries in the GTA series. The delay in the PC version is partly attributed to Rockstar Games' intricate relationship with the modding community. It's important to note that this decision isn't driven by the declining sales of PlayStation 5 and Xbox Series consoles. Thus, Grand Theft Auto VI will continue the tradition and not be an exception to this release model.
Assuming a fall 2025 release for GTA 6 on consoles, PC gamers might have to wait until 2026 to dive into the action. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive. The game's initial teaser shattered numerous YouTube records, signaling immense interest and setting high expectations. The gaming industry is also watching closely, hopeful that GTA 6 will break the $100 price barrier, potentially setting a new standard and benefiting other companies and studios in the process.