Dive into the chilling cooperative horror universe of *R.E.P.O.*, where every mission is fraught with tension and unpredictability. As you scour abandoned locations to salvage valuable items, you'll encounter a range of terrifying creatures intent on halting your progress to the next level. Each monster in *R.E.P.O.* boasts unique abilities, behaviors, and attack patterns, compelling you to adapt your strategies to ensure you and your team safely return to the truck.
Some monsters lurk in the shadows, silently stalking before launching their assault, while others are brazenly loud, making stealth impossible. However, the presence of sound-sensitive monsters means that players must tread quietly to avoid attracting these dangerous foes. Conversely, visually-oriented predators necessitate keeping them in your line of sight to survive.
With such a diverse array of monsters, it's crucial to distinguish between those that are merely a nuisance and those that pose a lethal threat. Understanding their behaviors and damage capabilities is key to survival in *R.E.P.O.*. Arm yourself with this knowledge to enhance your team's chances of success.
R.E.P.O. Monster Tier List
Tier 1 – Mostly a nuisance, can be helpful.
Tier 2 – Manageable unless overwhelmed.
Tier 3 – Lethal if you're caught off guard.
Tier 4 – The most dangerous monsters, capable of instantly killing low-level players.
Monster | Tier | Description |
Apex Predator (Duck) | 1 | Harmless if left alone, but can be strategically used against the Huntsman with proper timing. |
Gnomes | 1 | Inflict minimal damage and are easily dispatched. |
Animal | 1 | Individually weak, but they eliminate Gnomes they encounter. |
Hidden | 1 | Can transport you back to the truck or into danger, but doesn't deal direct damage. |
Shadow Child | 1 | Harmless if you avoid eye contact. |
Spewer | 1 | Can be repurposed to attack other monsters after latching onto you, leaving you unscathed. |
Bowtie | 2 | Slow-moving unless provoked, its breath causes damage but is easily avoidable. |
Peeper | 2 | Minimal damage when eye contact is made, but can become problematic with other monsters nearby. |
Chef | 2 | Self-destruct when colliding with each other, and can't reach you if you're elevated. |
Bangers | 2 | Ten seconds to escape once their dynamite ignites; only dangerous if caught in the blast. |
Huntsman | 3 | Tracks by sound; silence is your ally, but a gunshot can end your run. |
Rugrat | 3 | Powerful, capable of killing with thrown objects; a vase can be fatal to low-level players. |
Upscream | 3 | Similar to Animal but far more damaging; multiple spawns can be deadly. |
Mentalist | 3 | Poor vision but acute hearing; each hit inflicts 50 damage, and multiple can appear simultaneously. |
Trudge | 3 | Extremely slow and noisy, but deadly if it catches you, even with health upgrades. |
Reaper | 4 | Slow until it spots you, then accelerates; audible from a distance, but lethal without health upgrades. |
Clown | 4 | Charges upon sighting you, with a deadly kick and laser attack. |
Robe | 4 | Silent and stealthy, often spotting you first; can maneuver under furniture and is deadly if it catches you. |
Headman | 4 | Relentlessly pursues you, with each bite dealing 50 damage. |
Now that you're aware of the threats lurking in each new location, explore our other *R.E.P.O.* guides for strategies on confronting these fearsome adversaries.