Mastering the Elements in Ninja Time: A Comprehensive Guide and Tier List
In Ninja Time, elemental mastery is paramount to achieving ninja greatness. Each element bestows unique and potent abilities, from the fiery devastation of Fire to the nimble maneuvers enabled by Wind. This guide and tier list will help you choose the perfect element for your playstyle.
Recommended Videos Ninja Time Elements Tier List
Ice and Fire reign supreme as the most versatile elements in Ninja Time. Ice offers unparalleled crowd control, while Fire delivers devastating ranged damage. New players might find Earth and Lightning easier to manage, providing solid, consistent damage output.
Ninja Time Elements List
Elements | Description |
---|---|
![]() Ice | A powerhouse element specializing in crowd control and burst damage. |
![]() Fire | A formidable element focused on high-damage ranged attacks. |
![]() Lightning | A potent element emphasizing speed and crowd control. |
![]() Wind | A strong element ideal for ranged attacks and evading opponents. |
![]() Earth | A robust element providing excellent crowd control, high defense, and substantial health. |
![]() Water | An element specializing in crowd control and evasive maneuvers. |
While all elements possess merit, Ice stands apart due to its unique nature and low 5% drop rate, justifying its superior stats. Beginners will find Lightning or Fire particularly effective due to their damage and versatility.
Detailed Elemental Abilities
Below is a comprehensive breakdown of each element's abilities, outlining their unique strengths and effects:
Ice Element Abilities
Ability | Description |
---|---|
Ice 1 | •Requirement: Ninjutsu: 1 •Damage: Base Damage: 10 per needle, +1 per mastery level (Ninjutsu/Ice) •Cooldown: 6 seconds •Chakra Cost: 15 Chakra |
Ice 2 | •Requirement: Ninjutsu: 3 •Damage: Base Damage: 20, +6 per mastery level (Ninjutsu/Ice), +1 second freeze •Cooldown: 13 seconds •Chakra Cost: 45 Chakra |
Ice 3 | •Requirement: Ninjutsu: 6 •Damage: Base Damage: 25, +8 per mastery level (Ninjutsu/Ice), +3 seconds freeze, Defense Break •Cooldown: 18 seconds •Chakra Cost: 35 Chakra |
Ice 4 | •Requirement: Ninjutsu: 10 •Damage: Base Damage: 30, +10 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 15 seconds •Chakra Cost: 50 Chakra |
Ice 5 | •Requirement: Ninjutsu: 15 •Damage: Base Damage: 65, +8 per mastery level (Ninjutsu/Ice), +2 seconds freeze •Cooldown: 25 seconds •Chakra Cost: 75 Chakra |
Ice 6 | •Requirement: Ninjutsu: 20 •Damage: Base Damage: 3 per hit, +0.8 per mastery level (Ninjutsu/Ice) •Cooldown: 30 seconds •Chakra Cost: 100 Chakra |
Fire Element Abilities
(Table for Fire Element abilities similar to the Ice Element table above, with appropriate data)
Lightning Element Abilities
(Table for Lightning Element abilities similar to the Ice Element table above, with appropriate data)
Wind Element Abilities
(Table for Wind Element abilities similar to the Ice Element table above, with appropriate data)
Earth Element Abilities
(Table for Earth Element abilities similar to the Ice Element table above, with appropriate data)
Water Element Abilities
(Table for Water Element abilities similar to the Ice Element table above, with appropriate data)
Rerolling Elements
To reroll elements, families, and clans, access the "Spin" button on the main menu. Remember that rerolls are limited, so choose wisely.
This comprehensive guide provides all the essential information on mastering the elements in Ninja Time. Consult our separate guides on Families and Clans for further insights.