
Game Science's explanation for Black Myth: Wukong's absence on Xbox Series S—the console's limited 8GB usable RAM—has sparked considerable player skepticism. The studio's president, Yokar-Feng Ji, cited the difficulty of optimizing for such constrained hardware, requiring extensive expertise.
However, this explanation has been met with widespread doubt. Many gamers believe the true reason is an exclusive deal with Sony, or that the developers lacked sufficient effort, pointing to successful Series S ports of more demanding titles as counter-examples.
The timing of the announcement also raises questions. If Game Science was aware of the Series S specifications in 2020 (the year of its release and the game's initial announcement), why is this technical limitation only being raised now, after years of development, and following a recent Xbox release date announcement at The Game Awards 2023?
Player reactions have been overwhelmingly negative, with common sentiments including:
- Contradictory statements: The claim contradicts earlier reports and the timing of the Xbox release date announcement.
- Developer incompetence: Accusations of laziness and reliance on an inadequate graphics engine are prevalent.
- Lack of credibility: Many players simply refuse to believe the explanation.
- Comparison to other titles: Successful ports of games like Indiana Jones, Starfield, and Hellblade 2 are cited as evidence of the developers' shortcomings.
The question of Black Myth: Wukong's release on Xbox Series X|S remains unanswered, fueling further speculation and distrust.